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The Things of Shapes: Waveform Generation using 3D Vertex DataThis paper discusses the implementation of a waveform generation system based on 3D model vertices. The system, built with the Metal API, reflects the GPU transformed vertex data back to the CPU to pass to the audio engine. Creative manipulation of 3D geometry and lighting changes the audio waveform in real time. The results are evaluated in a piece 'The Things of Shapes,' which uses unfiltered results to demonstrate the textural shifts of model manipulation.
Peck School of the Arts
University of Wisconsin-Milwaukee